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Gaming And Licensing


1970s – The Birth of Video Gaming

  • 1971: Computer Space 🎮

    Event Description
    Release of Computer Space First commercial arcade video game created by Nolan Bushnell.
  • 1972: Pong 🏓

    Event Description
    Launch of Pong Atari’s Pong becomes the first widely successful arcade game.

1980s – The Rise of Home Consoles

  • 1983: Video Game Crash 📉

    Event Description
    The Great Video Game Crash Oversaturation of the market leads to massive revenue losses.
  • 1985: Nintendo Entertainment System 🎉

    Event Description
    Launch of NES Nintendo revives the gaming industry with the NES console.

1990s – Licensing and Franchises

  • 1991: Sonic the Hedgehog 🦔

    Event Description
    Launch of Sonic Introducing a character that becomes a key player in gaming licensing.
  • 1994: PlayStation 🎮

    Event Description
    Launch of PlayStation Sony enters the console market, changing licensing dynamics.

2000s – Expansion and Regulation

  • 2001: Xbox 💚

    Event Description
    Launch of Xbox Microsoft’s entry into console gaming alters licensing landscape.
  • 2007: ESRB Rating System 📋

    Event Description
    Implementation of ESRB Ratings Standardizes content ratings to protect minors.

2010s – Online Gaming and Digital Licensing

  • 2013: E-commerce and In-Game Purchases 🛒

    Event Description
    Rise of In-Game Purchases New revenue models through microtransactions reshape the industry.
  • 2017: Fortnite 🔥

    Event Description
    Fortnite Revolution Popularizes battle royale and cross-play licensing.

2020s – The Future of Gaming and Licensing

  • 2020: Cloud Gaming Emergence ☁️

    Event Description
    Launch of Stadia and xCloud Cloud platforms change licensing and accessibility in gaming.
  • 2021: Esports Licensing 🏆

    Event Description
    Growth of Esports Professional gaming leagues and sponsorships gain legal agreements.