1970s – The Birth of Video Gaming
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1971: Computer Space 🎮
Event Description Release of Computer Space First commercial arcade video game created by Nolan Bushnell. -
1972: Pong 🏓
Event Description Launch of Pong Atari’s Pong becomes the first widely successful arcade game.
1980s – The Rise of Home Consoles
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1983: Video Game Crash 📉
Event Description The Great Video Game Crash Oversaturation of the market leads to massive revenue losses. -
1985: Nintendo Entertainment System 🎉
Event Description Launch of NES Nintendo revives the gaming industry with the NES console.
1990s – Licensing and Franchises
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1991: Sonic the Hedgehog 🦔
Event Description Launch of Sonic Introducing a character that becomes a key player in gaming licensing. -
1994: PlayStation 🎮
Event Description Launch of PlayStation Sony enters the console market, changing licensing dynamics.
2000s – Expansion and Regulation
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2001: Xbox 💚
Event Description Launch of Xbox Microsoft’s entry into console gaming alters licensing landscape. -
2007: ESRB Rating System 📋
Event Description Implementation of ESRB Ratings Standardizes content ratings to protect minors.
2010s – Online Gaming and Digital Licensing
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2013: E-commerce and In-Game Purchases 🛒
Event Description Rise of In-Game Purchases New revenue models through microtransactions reshape the industry. -
2017: Fortnite 🔥
Event Description Fortnite Revolution Popularizes battle royale and cross-play licensing.
2020s – The Future of Gaming and Licensing
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2020: Cloud Gaming Emergence ☁️
Event Description Launch of Stadia and xCloud Cloud platforms change licensing and accessibility in gaming. -
2021: Esports Licensing 🏆
Event Description Growth of Esports Professional gaming leagues and sponsorships gain legal agreements.